Recently I had the opportunity to play in, you guessed it, a D&D campaign.
Now what's different about this one in particular is as follows;
The game world is a strange mixture of rules from Warhammer, D&D 2.0, D&D 3.5, D&D 4.0 and maybe some GURPS thrown in there too.
Essentially the DM took the best of all the rules and squished them all together and out came the single most enjoyable gaming experience I've ever had.
I played a turnip farmer named Clementine from the small village of Hoardale. The group of us (3 farmers and an apprentice blacksmith) were inadvertently recruited to be part of the local Duke's mercenary company. We went to the training camp and spent 6 hours of real time going through the day to day of being trained as a warrior. What was especially interesting is that unlike any other gaming system, instead of choosing what we want the character to be and assigning points, stats, feats etc. We were given improvements to our character from the DM based on what we did during the game. Which meant that if I wanted my character to grow stronger, I had to roleplay it. It was loads of fun, and I'm looking forward to playing again.
The whole experience has opened my eyes to new possibilities within table top RPG's. Since I've always enjoyed the roleplaying as opposed to power gaming, this system really fits with my style. I hope that in my future endeavors as a DM I can put this system to use.
The most memorable part of the game was a town song created by one of the players in reference to the towns favorite activity (sung to the tune of 'Oh Christmas Tree');
'Oh bashing crabs!
Oh bashing crabs!
It's fun until they bite you!'
"Crabs don't bite..."
Followed by the traditional Hoardale response...
"Shut Up!"
Peace.
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